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Borderlands 3 Started well on Steam, but the Borderlands 2 record for online has not yet been beaten

Borderlands 3 – Another example for the experience "How temporary exclusivity for Epic Games Store is harmful to the release in Steam". Last Friday, Trikevel reached the platform Valve and in general showed himself very well.

If you believe Steamdb, on Sunday, March 15, Borderlands 3 Reached online in 93 820 simultaneous players. The shooter easily entered the twenty of the most popular Steam projects for this indicator, and at the time of writing the news takes the tenth place.

Meanwhile, September 13, when Borderlands 3 Started in Epic Games Store, chapter Gearbox Randy Pitchford (Randy Pitchford) reported online on PC about 260,000 simultaneous players. Record Borderlands 2 – about 133,000 players (international and Russian versions folded together). The second part reached its peak in the first weekend after launch.

It is worth noting two things. First, from the moment of exit Borderlands 3 half a year has passed – hype has cooled down a little. Secondly, in Steam the tricel is sold until March 20 at a 50 % discount-we can consider this compensation for the late release.

Recall that the publisher Metro: Exodus was pleased with the launch in Steam, despite the annual delay.

March 17, 2020 Amnesia: Rebirth will slowly burn you with psychological nightmares from the inside

March 17, 2020, it seems that Animal Crossing: New Horizons added a reference to an 88-year-old lover of the series

Borderlands 3

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In the left corner of the https://casino-wreckbet.co.uk/withdrawal/ ring-a statement of trusting Randy Pitchford about the sales of Twice-S-High * Online Borderlands 2, which is completely ≠ 260 000.
In the right – accurate numbers and statistics. Personally, I can draw the following conclusions from the last news:

1. The exclusivity of games hits Steam sales is not really. And without such moves as “crossing stickers on already purchased copies of games”, “figured overturning of backers a month before the exit” and “paid advertising by streamers and publications”, it generally has a minimum effect.
2. People know how to wait. Waited six months/year – they will wait again. For example, until the sale begins, the moon will not take a position or a population of killer whales will not double.
3. The creators of the Epicstore do not care about users. It is enough to recall the roadmap, brave speeches about the salvation of the industry and see the results for a year and a half-the addition of the Thai language, the alpha version of the list of the desired and partially working cloud conservations. I did not miss anything?
4. It turned out that some developers also spit on their reputation and people, thanks to which they at least mean something in the industry. Suddenly!
5. Any adequate marketer knows that the user needs to be accustomed to buying, and the market dumping, sky -high discounts and free distribution of several dozen games will not lead to anything good.
6. Suddenly! It turns out that you can sell games at the same time at all venues and do not receive tons of diesels in social networks (ಠ ͜ʖ ಠ)

Here it is difficult to agree with the order. Maybe the game does not reach the general mood, plot, characters and humor of the second part, but it is clearly better than the first (in which the plot, humor and interesting characters was not in principle), and not to say that it was especially worse than the blonde (which is simply not a very successful attempt to repeat the success of the second part without special changes). The third part has a lot of gameplay improvements, and declare that they are not, simply because according to some aspects the game does not reach the second part – already hypocrisy.

I’m already starting to think that temporary exclusivity is good. For during this time all the shortcomings of the games come up and they seem to be not as attractive as with Death Stranding. Everyone was breaking up to buy a game in the wave of hype, kodzima genius, the game is brilliant and magnificent! But after the release of the Armed Forces’, it took its place and for at least half of the players it is no longer so brilliant, I would say that money is right down. And now with a release on a PC, everyone will think about whether he needs such a game or not. He will play her, whether she will go to him? Naturally it will hit sales. Not just the publishers stopped making demo versions as at the dawn of the game industry, because they realized that the cat in the bag is much easier to sell.

And you accidentally do not confuse the second?
I have a story with her like this: I began to go into Solo purely according to the plot, played 10 hours and got stuck on the boss. He managed to remove the floor of the strip and was dying, and when he was returning he was full. And so time after time.
I freaked out, bought a second copy, put it on the laptop, created it through the editor of the saves of the character of his level and put his niece, for her first computer game. To shoot, respectively, she did not know how, from the word at all. But it did not need to, set her only one task: if I died, then not to die until I returned so that the hp boss does not make up for my absence. So the game went to the end, bypassing all the side. Only Jack at the end made me sweat really.
But then we sat down for the first … And there, yes, we very quickly rested on the inability to go on the game further, without adjusting our level through side effects, to the level of enemies on the plot location.

Or you in the second at some increased level of difficulty with friends played? It’s more difficult to play on ordinary side, but if in a coopeous, then the game does not cause “burning”.

Yeah. Cathagawa Sharn, Guardians of the Repeat, Troy and Tyrin, Agonizer, Killawolt, Aurelia – straight ordinary enemies. No different.

Gameplay is very changed and the best. Weapons are felt better, enemies began to use the environment, extensive pumping of heroes.

In general, it is logical, there is no wilderbing already, I would even say that they forgot about the game, because this is not the initial launch, while many generally vowed the game not to play because of the situation with the EGS, and in general the third part according to the majority of such (I did not play, I did not affirm)

What majority is interesting to know? 76% of positive reviews, Stopgame user rating 7.8, for example

The fact that you describe are sources where people go to leave mostly a positive assessment. Those who do not come in for one reason or another want to either issue a refund, or not to remember about it at all, and not to run to write bad reviews about it. At the same time, in Steam for a long time there is a protection against bombing with bad reviews.
The predominant majority of reviews and opinions (in the same saba) that I saw much more often negative. On the same methacritic User Score, there was something in the area of ​​5 points.

They also made Tina dumb and too similar to the rabbit.
I do not bother the Hammerlok family, who seemed to shine.

If it was still in quality at least close to the second part (((6 years of waiting for the sake of an absolutely passing plot and the very same gameplay, despite the so many years of the development of the genre. The fact that the first passage is so simple that you can play with your eyes closed and you have no way to increase the difficulty – kills all the gameplay and desire for meticulous passage. It’s a shame in general (((but even though the most fierce bugs during a semi -annual beta dough were pulled out. Although now because of the eyes. For 8 hours of game, Soft Lock caught three times three times

And yes, why the hell was a new one, and such an ugly, face? And a living actress for the role of Lilith, as if specially took the most unlike MA model

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